Virtual Reality
VR DRAW
Client: Personal Development
Location: India
Year: 2024
Role: Virtual Reality Development
About the project:
The VR draw application introduces users to a transformative artistic journey, enabling them to unleash their creativity in a three-dimensional virtual space. Drawing in VR transcends traditional limitations, offering an immersive experience that opens up a whole new world of artistic expression. At the heart of this experience lies a 3D pen, a digital tool that users can hold and manipulate to bring their ideas to life in stunning detail. With each press of a button, the pen seamlessly changes color, allowing users to paint their creations with a vibrant palette that spans the spectrum.
Drawing in VR is more than just a novel way to create art; it's a deeply immersive experience that transports users into a world limited only by their imagination. As users wield the 3D pen within the virtual environment, they're free to explore, experiment, and push the boundaries of traditional artistry.
The VR draw application introduces users to a transformative artistic journey, enabling them to unleash their creativity in a three-dimensional virtual space. Drawing in VR transcends traditional limitations, offering an immersive experience that opens up a whole new world of artistic expression. At the heart of this experience lies a 3D pen, a digital tool that users can hold and manipulate to bring their ideas to life in stunning detail. With each press of a button, the pen seamlessly changes color, allowing users to paint their creations with a vibrant palette that spans the spectrum.
Drawing in VR is more than just a novel way to create art; it's a deeply immersive experience that transports users into a world limited only by their imagination. As users wield the 3D pen within the virtual environment, they're free to explore, experiment, and push the boundaries of traditional artistry.
My Role:
I used Unity and the Oculus Quest 2 to create a VR draw application. I made sure it worked smoothly by combining the easy controls of the Oculus Quest 2 with Unity's features. My goal was to make something that lets people get creative and have fun exploring VR drawing.
I used Unity and the Oculus Quest 2 to create a VR draw application. I made sure it worked smoothly by combining the easy controls of the Oculus Quest 2 with Unity's features. My goal was to make something that lets people get creative and have fun exploring VR drawing.



